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45 - Vileplume

Pokédex No. 45 - Vileplume

Grass types

Stage2 Pokémon

HP 120

Evolve from Gloom

Battle Traits


Weaknesses
Resistances
Retreat

 +30
n/a
Poke-POWER - Energy Reaction

Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.

 Disturbing Pollen
60

Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.